The metaverse has greater potential as the virtual and physical worlds integrate. The global metaverse industry is expected to be worth more than $1.3 trillion by 2030, according to a recent study by the market research firm Contrive Datum Insights. The study predicts that this growth will be fueled by emerging trends in the virtual economy as well as the popularity of cryptocurrencies and online games. More metaverse news will be broadcasted due to AI.
The metaverse would likely change how people interact with one another, according to a recent CoinWire survey. Based on the survey results from 69% of respondents, the metaverse will change how people live in the future because it offers new opportunities for enjoyment.
The metaverse will see more interaction due to AI
The metaverse is made up of virtual shared experiences that take place in both virtual and physical spaces, said Cathy Hackl, author of Into the Metaverse: The Essential Guide to the Business Opportunities of the Web3 era:
“It’s just that the physical world side of the metaverse equation hasn’t been fully enabled. It’ll come in the next 10 years. If you take that into account, then how we socialize will be deeply impacted by the metaverse.”
Hackl believes that technologies like volume video, which captures three-dimensional spaces to enhance the experience, will likely change how people communicate with one another. When our loved ones are far away, for instance, this might help us feel more present, she explained.
In addition, Hackl said artificial intelligence (AI) would eventually contribute to the metaverse becoming more interactive. There are already some examples that illustrate how this might function, despite the fact that the concept of AI and the metaverse is still relatively new.
More than 1 million people played games in The Sandbox last year, according to Sebastien Borget, co-founder and COO of the well-known decentralized virtual world. According to Borget, users of The Sandbox are accustomed to displaying their digital selves through avatars. He stated:
“Through these experiences, users in The Sandbox can connect with their digital selves, make friends, and feel genuine emotions. Users are not judged by their appearance, age, or place of origin. The Sandbox is a nation in the virtual world.
In light of this, Borget is aware that metaverse platforms have the potential to alter how people interact in social settings. “For example, this may help us feel more present when our loved ones are far away. Three billion people were born in the digital era; there is no turning back. He claimed that people now communicate with one another through avatars in social worlds and on social media platforms.
The Sandbox is collaborating with Kinetix
The Sandbox users will eventually be able to add their own physical movements to their digital avatars, making them more distinctive and real, according to Borget, despite the possibility that this is the case. Borget stated that in order to add “emotes” to video games and virtual worlds, The Sandbox would collaborate with the AI-focused tech startup Kinetix. Animations called “emotes” convey emotion.
Emotes, according to Yassine Tahi, CEO of Kinetix, will allow users to give their avatars life through personalized dance moves and in-person actions. “We’ve created a special AI that allows people to use the camera on their phone to record movements, which can then be used to control avatars,” he claimed.
AI-added voice traits may also help make interactions in virtual worlds more meaningful, in addition to emotes. According to Sabin Dima, CEO of Humans.ai, a layer-1 protocol built on top of Cosmos, AI will significantly enhance user interactions in the metaverse. Humans.ai is being used to develop “superskills” and voices that users can assign to avatars in various virtual worlds, according to him.
Dim thinks making a digital voice or giving avatars the ability to speak in multiple languages will facilitate communication and enhance user experiences. According to Dima, Humans.ai allows users to create their own digital voices, speak in multiple languages, and use synthesized voices, all of which could aid in eradicating discrimination.
“For instance, if you want to remain completely anonymous, you can join a zoom call with a different voice, which could end discrimination. According to him, this will unquestionably alter how people live. As non-transferable tokens, voices are created, according to Dima, so that users can truly own their voice clips.
Yat Siu, who co-founded Animoca Brands and is currently its chairman, also shared with Cointelegraph his belief that AI will enhance the metaverse experience.
“A straightforward example of this is chatbots. We frequently interact with non-player characters in video games who only possess the most fundamental characteristics. In this, AI has a significant impact. He added that this would “deepen and improve engagement” and “give their ownership of assets in the metaverse more meaning and use.”
Will meetings in the real world be replaced by interactions in the metaverse?
Even though the metaverse has already begun to demonstrate how people can communicate with one another in virtual spaces, the introduction of AI is likely to increase communication. However, it’s unclear whether social interactions in the metaverse will ever completely replace real-world ones.
Siu said that what people do online already has an impact on other people. He therefore believes that greater immersion will likely result from the metaverse in the future. Siu claimed that because of this, the metaverse will enhance rather than replace actual interactions.
Dima added that the metaverse and AI together will bring about a digital transformation that may make people “smarter.” Avatars will be able to speak in multiple languages and simultaneously be in multiple locations thanks to AI, he predicted.
Hackl noted that the real world is still a significant component of the metaverse, despite the fact that AI-powered virtual worlds are likely to feel more realistic. In her words:
“The future of the metaverse is about connected experiences that transcend the physical and virtual divide. They will just be experiences. The difference is that experiences will be augmented by technology.”
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